There's always something new at Playdom—some that's even fit to print.

Whether we’re launching a game or adding a team member, we’re in a constant state of “good flux.” Check back often for the latest and greatest, or sign up for Playdom email alerts to stay in the know. And if brevity is your thing, you can always follow us on Twitter: just search for Playdom.

Highlights

» The Biggest Mob Game with 24/7 Action

Mobsters: Big Apple is the biggest mafia game on the iPhone. And if you're a Mobsters Facebook or MySpace player, you can play your existing game on the go… anytime, anywhere.
Find out more »  |  Get the game now »

» Glam Games Galore!

Sorority Life has way more to offer than just fabulous clothes and a killer social scene. Hidden object and match 3 mini games are the latest fashion-forward trend. Play them today and get your mini on!
Play on MySpace »  |  Play on Facebook »

In the News

March 02, 2010: Wild Ones Review

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Wild Ones Review
Jim Squires, GameZebo

Wild Ones is really, really good....A Worms-style game lives and dies by two things: level design and weapon selection. Wild Ones excels at both. Each new map you unlock will feature new layouts with distinct advantages and disadvantages. What’s great is that these advantages and disadvantages usually allow for interesting uses of your weaponry.

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December 21, 2009: Try Some Tropical Farming with Tiki Farm!

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Cold this Winter? Try Some Tropical Farming with Tiki Farm!
Christopher Mack, Inside Social Games

While games such as FarmVille and Farm Town are currently going the winter wonderland route (in terms of virtual goods) a new farming title from Playdom is taking a different approach. Many are probably wishing for a nice, warm tropical setting now that we’re getting deeper into winter. So, Tiki Farm, one of the developer’s most recent titles, is here to help make that wish come true.

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December 18, 2009: Wild Ones, a Social Take on Worms

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Another New Playdom Game Surfaces: Wild Ones, a Social Take on Worms
Christopher Mack, Inside Social Games

What the new app does have that is distinctive, is that players are actually able to customize their avatar and even change its animal type. When you start out, all you have is a plain looking dog, but as you play and level up you will unlock a rabbit, panda, and monkey template for purchase (using currency you gain periodically or purchase). Moreover, higher levels also have greater access to purchasable weapons and more intricate level maps.

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December 09, 2009: Playdom Hires Former Tech Analyst As CFO

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Playdom Hires Former Tech Analyst Quarles As CFO
Eric Caoili

Mountain View, California-based social game developer Playdom hired Christa Quarles, previously the internet services managing director at investment banking firm Thomas Weisel Partners, as its chief financial officer.

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November 12, 2009: Playdom Buys Green Patch and Trippert Labs

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Playdom Buys Green Patch and Trippert Labs — On the Way to IPO?
Eric Eldon

Playdom, the largest social game developer on MySpace and one of the larger ones on Facebook, has confirmed a couple purchases we’ve been hearing rumors about recently. It has bought Facebook game developer Green Patch, as well as iPhone developer Trippert Labs, both for undisclosed amounts.

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November 12, 2009: Playdom Gets Acquisitive

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Playdom Gets Acquisitive
Gabriel Madway

Fresh on the heels of its $43 million financing round, social gaming company Playdom announced a pair of acquisitions Thursday in a move to expand its portfolio of games. It acquired Facebook game developer Green Patch and Trippert Labs, which develops games on Apple’s iPhone. Terms of the deal were not released.

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November 11, 2009: Playdom Raises Big New Round

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Playdom Raises Big New Round
Eric Eldon

Social gaming company Playdom has been looking at raising a big round of funding since this spring, but now it is closing one worth up to $70 million at up to a $300 million valuation, industry sources tell us. The investors include NEA, we hear — although the company isn’t commenting. [Update: TechCrunch has the details. The company has raised $43 million on a $260 million pre-money valuation, with New Enterprise Associates, company chairman Rick Thompson, Lightspeed Venture Partners and Norwest Venture Partners participating.]

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November 06, 2009: Virtual Goods Start Bringing Real Paydays

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Virtual Goods Start Bringing Real Paydays
Claire Cain Miller and Brad Stone

Wendy Pickering of Columbus, Ohio, plays Sorority Life, a game in which players create and dress groups of co-eds... Ms. Pickering has paid more than $30 in the last few months to buy the game’s virtual currency, called Brownie Points, which she has used on items like the Miss America tiara and hair, and the Cinco de Mayo party outfit, which included a sombrero.

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August 19, 2009: GDC Europe: Making Social Games More Viral

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GDC Europe: Playdom's Meretzky On Making Social Games More Viral
Thomas Inman, Gamasutra

Steve Meretzky, VP Game Design at Playdom, spoke at GDC Europe this Tuesday on the key elements required in creating a successful social game. The talk focused on how to achieve virality and cash flow in a rapidly emerging market.

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August 13, 2009: Social Gaming Draws Developers In

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Social Gaming Draws Developers In
Paul Hyman, Gamasutra

Indeed, the opportunities in social gaming were also apparent to a few high-profile execs, like former Electronic Arts COO John Pleasants who, last July, became CEO of Playdom, a social gaming studio that had already claimed Steve Meretzky.

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August 07, 2009: Social gaming startup eyes big opportunity

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Social gaming startup eyes big opportunity
Gabriel Madway, Reuters

Playdom, which was launched last year but only emerged from stealth mode in March, recently made a big splash when it lured John Pleasants from his perch as COO of Electronic Arts to become its CEO. Playdom battles rivals Zynga—which predicts revenue of $100 million or more this year—and Playfish in an increasingly competitive space.

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August 04, 2009: Playdom launches second-generation...

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Playdom launches second-generation Mobsters game
Dean Takahashi, VentureBeat

Playdom’s Mobsters 2: Vendetta, is debuting today on Facebook. The game is the first major follow-up to the Mountain View, Calif.-based company’s Mobsters game, which has been a monster hit on MySpace with 13.5 million users, but which also faces tough competition on Facebook.

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July 21, 2009: Playdom Extends #1 MySpace Game...

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Playdom Extends #1 MySpace Game ‘Mobster' to The iPhone
Jason Kincaid, TechCrunch

It’s been just under one year since social-gaming startup Playdom launched Mobsters, which has grown to become the #1 game on MySpace with 13.5 million total installs. Now, the company is taking the incredibly popular game mobile with its first iPhone App, dubbed Mobsters: Big Apple. And while it may not be the first such mafia-related game on the iPhone, it still has a few tricks up its sleeve that could turn it into a major hit.

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June 19, 2009: Stop Ignoring This Startup

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Stop Ignoring This Startup
Nicholas Carlson, Silicon Alley Insider

Mark Pincus's social gaming startup Zynga gets a lot of press for its projected $100 million 2009 revenues, but Playdom is the other startup in the rapidly developing space you have to know, too.

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June 18, 2009: Top Execs Abandon Consoles for Social Gaming

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Top Execs Abandon Consoles for Social Gaming
Chris Nuttall, Financial Times Tech Blog

Electronic Arts has just announced that John Pleasants, its chief operating officer and president of global publishing, is leaving the company. His destination is the chief executive role at Playdom, the leading social game developer on MySpace.

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June 18, 2009: No. 2 Electronic Arts exec John Pleasants...

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No. 2 Electronic Arts exec John Pleasants on his defection to hot startup Playdom
Dean Takahashi, VentureBeat

Anyone doubting that social gaming is the next big growth area for the video-game industry should note which way top executives in the industry are moving. 

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May 28, 2009: Playdom Grows Up

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Playdom Grows Up: Switches to Studio Model, Lands Top Talent
Leena Rao, TechCrunch

Playdom, a popular social gaming developer on MySpace, is moving to a studio model, similar to the model of competitor Zynga. Playdom has largely flown under our radar until now, but they’ve built up some very popular social networking apps on MySpace, and are also moving to Facebook as well.

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May 06, 2009: Facebook, MySpace Gamemakers Turn to iPhone

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Facebook, MySpace Gamemakers Turn to iPhone
Nate Ralph, Wired.com

Playdom and Playfish, two companies that boast the most popular games on social networking sites like MySpace and Facebook, have a new target for their communication-centric games: iPhone.

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March 11, 2009: Playdom, Developer of 8 of the Top 25...

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Playdom, Developer of 8 of the Top 25 Games on MySpace, Preparing for Facebook Assault
Justin Smith, Inside Facebook

Playdom, the developer of the #1 game on MySpace and 8 of the top 25, is coming out of stealth mode tonight. The company has 37 employees—with plans to be at 100 by the end of the year—and is already profitable. They’ve raised no money, and co-founders Dan Yue, Rick Thompson, Chris Wang, and Ling Xiao say they don’t have plans to do so, due to a successful monetization strategy through a mix of virtual goods.

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March 11, 2009: Playdom Launches Games on Facebook...

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Playdom Launches Games on Facebook Platform
Chris Caceres, Vator News

Playdom, a social gaming company, today announced they are expanding their games from MySpace to Facebook. Currently, the Mountain View, Ca.-based company, is the most highly ranked game developer on MySpace.

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March 11, 2009: Playdom Reveals Itself as the Developer of...

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Playdom Reveals Itself as the Developer of the #1 Game on MySpace
Justin Smith, Inside Social Games

The developer of the #1 game on MySpace, and 8 of the top 25 games on the MySpace application platform, is emerging from stealth mode tonight, and we have all the details here on Inside Social Games.

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March 10, 2009: Playdom Expands from MySpace Games to...

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Playdom Expands from MySpace Games to Facebook
Dean Takahashi, VentureBeat

Playdom, formerly known as YouPlus, built its own little empire as one of the leading makers of games for the MySpace social network. Now the company hopes it can repeat that success on Facebook.

Now it will battle against some entrenched opponents on Facebook and learn whether it was lucky, or good, when it dominated MySpace.

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March 10, 2009: Game Startups SuperSecret and Playdom...

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Game Startups SuperSecret and Playdom Show Strength in Weak Economy
Scott Duke Harris, San Jose Mercury News

Today's dispatch comes from the front lines of a business battlefield where digital superheroes, mobsters, space aliens, vampires, meter maids and sorority sisters are struggling to win hearts, minds and money.

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Press Releases

March 03, 2010: Offbeat Creations Acquisition

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Playdom Announces Acquisition of Offbeat Creations, Inc.

MOUNTAIN VIEW, Calif. — Playdom, a leading social gaming company, announced today it has acquired Facebook developer Offbeat Creations, Inc., a premier developer and publisher of entertainment software on social media platforms. Offbeat Creations was privately held and is based in Bellevue, Wash. The terms of the transaction were not disclosed.

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December 10, 2009: Playdom Names Christa Quarles as CFO

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Playdom Names Christa Quarles as Chief Financial Officer

Playdom, a leading social game developer, announced today the appointment of Christa Quarles as chief financial officer (CFO). In her new role, effective immediately, Quarles will be responsible for overseeing the company’s fiscal management and forecasting. The former managing director of Thomas Weisel Partners Group will be a key member of Playdom's executive team and participate in overall strategic planning. She will report directly to chief executive officer John Pleasants.

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November 12, 2009: Playdom Announces Acquisitions

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Playdom Announces Acquisitions of Green Patch and Trippert Labs

Playdom, a leading social gaming company, announced today it has acquired well-known Facebook developer Green Patch, Inc., and Trippert Labs, an experienced iPhone and social game developer. Both companies were privately held; Green Patch is based in Palo Alto, Calif., and Trippert Labs is based in Menlo Park, Calif. The terms of both transactions were not disclosed.

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November 11, 2009: Playdom Raises $43M in Series A Funding

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Playdom Raises $43M in Series A Funding

Playdom, a leading social gaming company, announced today that it has closed $43 million of financial investments as part of its Series A financing. The investment, led by New Enterprise Associates (NEA), along with Playdom chairman Rick Thompson, Lightspeed Venture Partners and Norwest Venture Partners (NVP), will be used to finance strategic acquisitions and expand the company’s pipeline of market-leading games.

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September 30, 2009: Playdom Fuels Its Virtual Goods Business

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Playdom Fuels Its Virtual Goods Business

Playdom, a leading social games developer, announced today that it is launching a line of prepaid cards that can be used to purchase virtual goods in its popular games, including Mobsters 2: Vendetta and Sorority Life. The cards will be available for purchase starting in mid-October at Target, as well as at Walgreens and additional nationwide retailers later this year.

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August 05, 2009: Revenge, Mobsters Style

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Revenge, Mobsters Style

Playdom, a leading social games developer, today announced the release of Mobsters 2: Vendetta on Facebook. Mobsters 2: Vendetta is the first sequel to a major social game and comes on the heels of the company’s launch of Mobsters: Big Apple, the first iPhone mafia game linked to a social net.

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June 18, 2009: Playdom Names John Pleasants CEO

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Playdom Names John Pleasants CEO

Playdom, a leading social game developer, today announced that John Pleasants has accepted the position of Chief Executive Officer. The Former President, Global Publishing and Chief Operating Officer of Electronic Arts, Inc. (EA), Pleasants brings a deep understanding of the gaming industry and significant experience scaling high-growth organizations to Playdom.

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May 27, 2009: Playdom Moves to Studio Model and Hires...

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Fueled by Business Growth, Playdom Continues Rapid Expansion

MOUNTAIN VIEW, Calif. - Playdom, a leading social gaming company and the largest game developer on MySpace, announced the move to a studio model. The move is fueled by rapid growth of its popular games on MySpace and Facebook, including Mobsters, Sorority Life and Poker Palace. To head up the two studios, which are based in Mountain View, CA, Playdom has hired industry veterans Dave Rohrl - from Zynga - and Sean Clark - from Electronic Arts (EA) - as Executive Producers. Rohrl will oversee a studio focused on new intellectual property; Clark will oversee a studio focused on role-playing games or RPGS.

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March 11, 2009: Playdom: Until Now, the Best-Kept Secret in..

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Playdom: Until Now, the Best-Kept Secret in Social Gaming
Business Wire Press Release

MOUNTAIN VIEW, Calif.–Playdom, a leading social gaming company, announced its new corporate brand and line-up of popular gaming applications. Playdom is currently the largest game developer on MySpace and has a growing presence on the Facebook Platform. In addition, the company plans to launch its first iPhone application...

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